Dragon Age: Origins

December 4, 2009 by  
Filed under Video Games

Dragon_AgeDragon Age: Origins is a role playing game from BioWare, the makers of Baldur’s Gate. It’s a highly complex game, with rich and complex gameplay.

Unlike some video games that are out there it’s available on multiple platforms; Xbox, Playstation, and on the computer, so that everyone that wants to play the game can without having to have the right console.

The game’s main character is one of the user’s choosing, and there is a different introductory origin story for each choice that forms the basis that the rest of the game is built on.

This isn’t to say that the story line is different depending on what choices you make, because over all you go through the same storylines no matter how you interact.

The difference is how you get the tasks done; you may be able to diplomatically diffuse a situation, or you may talk your way into a fight you didn’t have to have. The right discussions with the right characters can lead to rewarding side quests.

Some courses of action will annoy your group, because each character has their own set of morals, and may disapprove of your decision to help, or not help, a certain NPC.

You can affect how the characters feel about you to the point of forming a romantic relationship with them on one extreme, to having them abandon the party on the other. Each character that can join your party has their own unique traits, and the more they like you the more likely they are to impart that knowledge to you.

The plot is the typical one for most RPGs; the world is in grave danger and only you can help save it. Each character has a rich history and a full set of character traits and personality. Morrigan is a mage that lived in the backcountry with her mother learning the art of magic in a way not taught by the Mage Circle of Ferelden. Alistair is a Templar turned Gray Warden who had an interesting childhood.

These two are particularly interesting, because Templars are sworn to hunt down Mages that don’t conform to the Mage Circle standards, but they’re both in your party for a higher purpose. This is another area that the depth of the game comes in, because as you’re walking around town, these two will sometimes start bickering with each other.

There is witty banter, non sequiturs, and comic relief all interspersed in a long and intricately developed game. If you like RPGs even a little bit, this one is a can’t miss.

The actual gameplay is good too. The combat is of a real-time style, but does allow you to pause and control your party’s actions. You can set up tactics so that your teammates will heal when they need to, or pick off a weak enemy, or use a debuff on a strong one. Movement is easy, switching between characters is a snap, and the camera control is excellent.

The best part of the game is that you can pretty much set your own pace. You can speed through things, minimize boring storyline and get to the action. You can also delve into the deep storylines, plots, and history laid out at every turn. You can interact with your party to learn more about them, unlock different abilities, or blow them off and learn nothing about them except how they can help you annihilate the enemy. The game is a long one, but when it’s over you wish there was more. Luckily all signs point to a sequel.

Free to Play Games

August 26, 2009 by  
Filed under Video Games

There is a growing trend in gaming often called free to play which is fantastic news for credit crunch stricken gamers everywhere. Talk about microtransactions, optional subscriptions and advertising has been constant in the games industry over the last few years. The aim is to find a new model for profitability and attract large audiences for games, especially MMO games which need a huge player base. With the recent news that the games industry is not recession proof after all, game sales were down 29% in July compared with last year, a new model to draw gamers in might just be the way forward.

In the Asian market the free to play model has been going strong for many years. Gamers are used to installing the complete version of a game for absolutely nothing and are often willing to pay very small amounts for additional in game content. The majority of these microtransactions offer gamers outfits and customization options for their characters. They are often purely cosmetic and offer no advantage in game terms over players who are not spending any cash. Some games have gone a step further and they offer items for sale which enhance the player’s power. Booster items, which allow them to progress more quickly, are also fairly common. The idea is to let players build up experience at an accelerated rate so they can level up faster.

This model has proven to be very successful in markets such as South Korea and Japan but debate has raged on about whether it will catch on here in the west. The vast majority of gamers who play these free to play titles will never make a purchase but a very active minority will spend freely. There is also a belief that the low individual cost of items encourages people to spend when they wouldn’t be prepared to pay a substantial monthly subscription fee.

The argument and theory can now finally be laid to rest because several big developers and publishers have embraced the idea and released titles with this alternative business model. The early signs appear positive but the results are far from in and at this stage the big publishers are leaping in to make sure they don’t miss the boat. Let’s take a look at some of the big free to play releases.

Maple StoryMaple Story
This South Korean smash hit was one of the first free to play games to be released in North America and Europe. Brought to you by a company called Nexon the game has a microtransaction model and is available to play in multiple countries around the world. It was successfully released in the US in 2007 and they estimate from a user base of around 6 million people they have brought in revenue equivalent to 120,000 subscribers paying monthly on the old business model. This was enough to encourage many companies to adopt a similar model.

Free RealmsFree Realms
This MMORPG from Sony is aimed at the whole family and it offers good, clean fun with optional combat and a focus on social interaction. There are mini-games and plenty of quests to undertake and the game allows players to share images and videos. There is also a trading card game tie-in. In order to turn a profit Sony offer optional membership which allows extra characters and access to members only quests, jobs and items. There is also a microtransactions system in the game so players can buy optional in game items. It is currently available on PC and there are plans to release a PlayStation 3 version in the near future. The game has almost 5 million registered users.

Battlefield HeroesBattlefield Heroes
This game borrows ideas such as a persistent character from MMO games but it proves that the free to play model can be extended beyond the MMOG genre. Battlefield Heroes is actually a multiplayer first and third-person shooter with a cartoon art style and typical FPS mechanics. The majority of games are on servers with 16 or 32 players and it is intended to be a casual and accessible game. It is installed and accessed via your web browser and it is completely free to play but does include some microtransaction options.

Battlefield Heroes was released by Electronic Arts and forms part of their Play 4 Free brand. They have also released BattleForge which is a card based RTS game based on microtransactions and they have announced Need for Speed: World Online which will be a free massively multiplayer online racing game.

Dungeons and Dragons OnlineDungeons and Dragons Online
This MMORPG is based on the famous table top gaming series and it was originally released with a traditional monthly subscription model. It is now set to be offered as a completely free to play game with optional microtransactions. In the FAQ on their website developer, Turbine, has billed it as the only free to play premium MMO game but in actual fact this is a misconception that has prevented many gamers from trying free to play games. The idea that because a game is free it will be sub standard is dated and the majority of new releases in this category are every bit as detailed and impressive as traditional subscription based or retail games.

We can expect to see many more free to play games in the coming months and the trend looks set to spread from the MMOG genre. This can only be good news for hard up gamers but it is still early days. While this new model has generated a great deal of excitement it won’t be signalling an end to traditional retail and subscription models but if it does start to generate big cash you can expect everyone to jump aboard.

New Sony Offensive

August 21, 2009 by  
Filed under Video Games

PS3 slimSony launched a major offensive in the console war this week with a number of big announcements. During a presentation at the GamesCom 2009 event in Cologne, Germany they unveiled the new slim PlayStation 3 and talked about their plans for the platform. There have been suggestions that Sony are lagging behind Nintendo and Microsoft in the battle for gamers and this package of products and updates is clearly an attempt to redress the balance.

The Wii and the Xbox 360 have been outselling the much more expensive PlayStation 3 and Sony has resisted any price drop. Back in June they claimed to be happy with their price point, which even then represented a loss on every console sold. With pressure to stimulate the market amid falling sales they have finally made a move. The new version of their popular console heralds the long awaited price drop and the 120 GB machine will cost $299 in the US, ¢â€šÂ¬299 in Europe and £249 in the UK. By comparison the 120 GB Xbox 360 Elite remains priced at $399.

The new PlayStation 3 slim is 33% smaller and 36% lighter than the old PS3. The interior has undergone a complete redesign and the console will use less energy and operate more quietly than the old model. In fact power consumption has been cut to two-thirds the previous level and as a result the machine does not heat up so much so there is less need for noisy fan operation.

Sony PS3The console looks sleeker and more attractive than ever and the visual redesign has also seen the logo change to lower case and a matte, textured finish instead of a shiny one. It supports Wi-Fi out of the box, it has two USB ports and you can access the hard drive from the front and upgrade more easily than with the previous iteration. In fact you can now upgrade the hard drive without voiding the warranty. The old 80 GB and 160 GB models will now be phased out.

If you are looking for a downside then perhaps you could point to the lack of backwards compatibility for PlayStation 2 games, although it can run PlayStation 1 games. You also can’t store the PlayStation 3 slim vertically unless you buy a stand and they have ditched the option to install another operating system.

Sony didn’t rest there and the announcements continued with a big firmware update for the PlayStation 3 platform. PS3 Firmware 3.0 adds some useful menu updates which make navigation on the console a bit smoother with easier access to the store and a redesigned friends list. There are a few new cosmetic updates as well which allow animated themes and the option of new avatars for your profile. Most exciting for UK gamers is the support for BBC iPlayer. There is also a new video on demand movie rental service offering HD and SD movies due to launch in November.

These new developments look set to take advantage of the superior capabilities of the PS3 and technically speaking it is by far the best console of the current generation. The PS3 supports Blu-ray playback, it offers 1080p HDMI output, integrated wireless, free online support and a 120 GB upgradeable hard drive. The firmware update will combine with a big redesign of their online Home space where companies are now looking to establish an online presence.

PSP GoThe new offensive was not limited to the console space and Sony had news for the handheld market as well. The PSP Go was unveiled back in June. It is a smaller, slide open version of the PSP handheld. At GamesCom Sony announced that they will be launching a mini-game store for the machine and gamers will be able to download casual games which are under 100 MB in size. They also plan to launch a reader for the PSP which will allow people to read full length novels on it and the video on demand service due to launch in November will be extended to the PSP as well. To round things off it will be available in some funky colors.

There are obvious moves here to beat Microsoft on price and also to challenge Nintendo on accessibility and the casual gamer market. Sony is uniquely placed to capture hardcore and casual gamers and their PS3 console is truly an entertainment center. If consumers were to shop for a Blu-ray player with internet surfing capabilities and access to streaming video on demand they would be hard pressed to find a device cheaper than the PlayStation 3 and it offers gaming as well. Perhaps with this new design and all important price drop we’ll see the console really take off at last.

The Future of “Hero” Games

June 3, 2009 by  
Filed under Video Games

maswellasm

With Activision’s announcement of the upcoming release of DJ Hero, featuring Jay-Z and Eminem, it looks like we are finally reaching the conceptual limits of the real-instrument-as-a-toy rhythm game, which is an exciting prospect for people who take joy in witnessing events of almost pure absurdity.

Even for those of us who love games like Rock Band and Guitar Hero, there’s always been something just a little bit ridiculous about playing a fake guitar along to real songs. While the common internet troll’s cry of “get a real instrument” has always been an aggressive, narrow-minded view that ignores the fact that rhythm games are fun, there is perhaps a nugget of truth in their vitriol: learning to play songs on a real instrument is also fun, and everyone will think you’re cool if you can bust out a John Mayer song or some junk at a party. No one will think you’re cool if you bring your special edition Slash Guitar Hero controller to your friend’s get-together and start to fake-wail.

So with Guitar Hero we have replicas of instruments that can be used to simulate playing music. Kind of weird, but reasonable enough. DJ Hero on the other hand takes that dull point of weirdness off in the distance and makes it into a full-blown, retina-melting supernova. No longer will rhythm game players be using a replica of an instrument, but rather will be using a replica of a device used to play already-recorded music in the first place.

Let me elaborate. Want to play a song on guitar? You learn how to play a guitar. The mechanics of this are difficult, and so making a game that allows even the musically illiterate to simulate playing guitar is significant.

Want to play a song on a turntable? You put a record on the turntable and it plays the music.

I can’t stress this enough. In order to play a song with a turntable, all you have to learn to do is turn on the turntable. By playing DJ Hero, we are simulating the act of playing music on a record player. This is truly absurd, and also fantastic. As such, I predict that it is only a short matter of time before we start to see the most ridiculous of all instruments become the subject of rhythm games. What bizarre new depths will Activision bring us to with future instrument peripherals? The answers may surprise and disgust you!

So join me as we look at The Future of “Hero” Games!

Piano Hero

Appeal: The piano is a widely popular instrument used in everything from classical to jazz to pop, and as such the Piano Hero game is sure to be a success. But unlike guitars, which require strumming, and drums, which require hitting things, pianos only require that the player push a bunch of buttons. As far as I can tell, this is exactly how a normal videogame controller is used, which doesn’t exactly make a piano game controller sound too appealing. So, Piano Hero is going to need something to differentiate it from both normal videogame controllers and other rhythm game controllers.

How will Activision do this? That is a great question, fine reader, and I’ve got an answer coming straight at your question-hole right now: more buttons.

The standard guitar controller only has a wimpy five buttons, making it at best a dull abstraction of an actual guitar, and most drum controllers don’t even have cymbals or a high hat. The Piano Hero controller on the other hand will include a button for every key on the piano. Actually, scratch that. Piano Hero will just include an actual piano with the game.

That’s right, Piano Hero will be the first game with the balls, guts, and other anatomical stuff to push the rhythm game to its logical conclusion by going ahead and forcing the player to just learn how to play piano in order to play the game.

Too difficult? How about too awesome!? What could be a more immersive gaming experience than playing a game about playing piano with an actual piano? Nothing, that’s what. Well, except actually playing piano, I guess. Anyways, the goal of Rock Band is to make you feel like you’re a guitar player for once in your pathetic life, which is fun, so Piano Hero will maximize that fun by just making every Piano Hero player an actual piano player!

danalady

Okay, fine. Chruch ladies sometimes play more than just the piano

Even better, the programmers won’t have to fuss around with scaling every song down to an abstract level, because there will only be one difficulty setting: actual song.

Audience: Kids whose parents forced them to take piano lessons. Church ladies.

Tracks: I know we said that classical music and jazz are popular, but let’s face it, nobody who listens to that stuff would lower themselves to being anywhere within a 100 foot radius of a videogame. So, it looks like it’s going to be all Elton John, all the time.

Theremin Hero

Appeal: The theremin is a bizarre instrument that is played by not touching anything. This truly unique form of playing is the sole reason for  this unusual instrument’s esoteric appeal, since it sounds about as beautiful as an air-raid siren.

Unfortunately, this is a game, so it has to have buttons to press. As such, players will press a series of buttons on a normal videogame controller to manipulate a set of virtual on-screen hands, which will then move around within an actual 3D representation of a theremin. This a truly incredible advance that gives all the fun of playing a theremin while still being able to touch something!

But we couldn’t just stop there, oh no. The truly groundbreaking feature of this game is that it will require you to hold the controller in a theremin while you press buttons to manipulate the virtual theremin, giving the game an unparalleled true-to-life feel!

Audience: People who read Boingboing and like stuff that is weird for the sake of being weird, even though it is actually kind of awful.

Tracks: The sign-off tone of your local cable TV station.

Oh wait, this just in: the theremin has already been used by some nerd to play Rock Band. Ignore everything I just said.

[youtube]http://www.youtube.com/watch?v=OybiXxxkQG8[/youtube]

Bongo Hero

Appeal: Bongo Hero will be the first Hero game to allow you to tap into the exciting and visceral world of being that one guy on stage that doesn’t have a microphoned instrument, because why did we let him in the band again?

hippydk

Oh DK, you shiftless hippie, what have you done with yourself?

In contrast with most instrument peripherals, the Bongo Hero controller will only include one button: a bongo. But this game will make revolutionary use of that one button. Rather than encourage players to go along with the song, Bongo Hero will reward players for a-rhythmically smacking the bongo controller while bobbing up and down and swaying around with their eyes closed, just like a real bongo player!

On second thought, this has no appeal at all.

Audience: Smelly hippies who always show up to the show incredibly stoned then bang on their authentic African bongos that they got in Capetown during their “humanitarian aid work-term,” where they were really just trying to pick up girls who wear hemp and have dreadlocks.

Tracks: Whatever music is being played where more than one person wearing a Che Guevera t-shirt can be found.

Katzenklavier Hero

Appeal: It’s a freaking organ made out of cats. The end.

Audience: Renaissance-era ADD patients, dog-lovers, the deaf.

Tracks: Jingle Cats.

[youtube]http://www.youtube.com/watch?v=GPp0g0A_6x8[/youtube]

Hero-Game Hero

Appeal: Do you suck at rhythm games? Of course you do! Your hands have been permanently locked into wretched, clenched claws from carpal tunnel-inducing videogame playing and masturbation. As such you are never able to join in on the fun of a boisterous game of Rock Band, and are instead forced to sit back and make a feeble attempt at drinking a beer with your horribly disfigured appendages.

But have no fear, because Hero-Game Hero is here! (Oh.)  With Hero-Game Hero, players will get to experience all the exhilaration and thrill of playing a set, without the need for any of that physical proficiency stuff!

This kid is probably better than me, even when he is chewing on the controller

This kid is probably better than me, even when he is chewing on the controller

The gameplay mechanics are simple: just choose the difficulty you want to play the song at, then enter the skill level at which you want the song to be played. Want to experience the excitement of completing Through the Fire and the Flames on expert difficulty? Simply set your playing skill to little kid phenom and watch the points roll in! Want to suck really bad at Bark at the Moon? Just set the song’s difficulty to expert and your playing skill to toddler chewing on the controller and experience the agony and tears of defeat.

The game will even include a selection of playing strategies to highlight the tactical aspects of Hero-Game playing. Strategies will include: know the song before you played it in the game so you don’t screw up until you get to the bridge that no one cares about, try to get overdrive to go off by tilting the guitar as violently as possible multiple times only to have it not respond, making you scream at your TV when you fail, and hit the right notes at the right time instead of the wrong ones.

The ultimate goal is to become the best Hero-Game player ever, giving you the skills and talent to beat any individual rhythm game ever created!

Audience: People who like the idea of rhythm games but not rhythm, people with no hands, fans of meta-irony.

Tracks: Every song ever made! (Due to licensing fees, the game will cost 849 million dollars.)

Tony Hawk: Ride and the Video Game Peripheral Revolution

May 20, 2009 by  
Filed under Video Games

tony-hawk-ride-thumb-550x310-18227In case you haven’t heard, Tony Hawk is releasing yet another video game based on his extreme skateboarding franchise. I’ve played a few of them, and found them very much the same. This new one, simply known as Ride, comes with a very unique accessory.

The board peripheral is motion-controlled, which would make it a more advanced version of the WiiFit Balance board. There may not be any wheels on this board, but the player can manipulate it as if it was a real skateboard. More advanced stunts, such jumping and grabbing the board, are accomplished by kneeling and touching the buttons on the side.

Tony Hawk: Ride is planned to be released later this year for the Xbox 360, Ninetndo Wii, and Playstation 3. There is supposed plans that the board peripheral will be used for other games like snowboarding and surfing.

This seems to be a trend among video game peripherals to be used for more than one game. For example, the WiiFit Balance Board can be used with other games where balance is important, and has recently been incorporated in the Wii version of Punch-Out. So not only can the player use the Wiimote and Nunchuk like boxing gloves like in WiiSports, but this new version of Punch-Out allows the gamer a chance to dodge blows by shifting weight on the WiiFit board.

Perhaps we are seeing a dawn of a new age of video games where the accessory is a heavy part of the action. After all, Guitar Hero and Rock Band were simply complex controllers that were in need of a game, and they have swept the nation. The soon-to-be released DJ Hero will have a turntable peripheral that could be just as popular.

Sadly, this was not the fate for Steel Battalion. This was an X-box game which required an advanced peripheral with two control sticks and forty buttons. Granted, it completely immersed a gamer into playing a vertical tank, but sales of units were quite limited due to its complexity. The high price didn’t help it, either.

I would like to suggest other games that would come out, though it would require a huge peripheral.

Starbucks Barista: The game comes with a very complex controller that can make virtual coffee, espresso, lattes, in many forms. Players must compete as the morning rush comes in, and points are given as they meet all the orders exactly.

Folk Hero: Imagine that you are mythical American heroes Paul Bunyan, John Henry, or Johnny Appleseed. It is easy with the axe, hammer, and seedbag peripherals.

Crazy Climber 2000: I realize that we are long past the year 2000, but an update of the old-school Crazy Climber video game is long overdue. Of course, this version requires the user have their own climbing wall and a Virtual Boy. Now the question you have to ask yourself is: which is harder to obtain?

Rifle Squad: This game is made for all the cadets at the academy that have to do those rifle drills like at the beginning of A Few Good Men. Some of you might not remember that film, and I suppose it would not help to mention the film Stripes. Maybe you should catch the end of the Hillary Duff classic Cadet Kelly. Anyway, the motion-controlled rifle peripheral along with the game will make you feel like you are a part of the spinning and stepping rifle team.

I can’t really think of any more of peripheral-based games right now, but I am certain that the video game developers will. In fact, I wouldn’t be surprised if similar ideas are under development.

So does this age of peripherals do to the video game industry? It will encourage more gamers to get off the couch, and immerse themselves in the game. In short, it is preparing us for virtual reality gaming.

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