Unlike some video games that are out there it’s available on multiple platforms; Xbox, Playstation, and on the computer, so that everyone that wants to play the game can without having to have the right console.
The game’s main character is one of the user’s choosing, and there is a different introductory origin story for each choice that forms the basis that the rest of the game is built on.
This isn’t to say that the story line is different depending on what choices you make, because over all you go through the same storylines no matter how you interact.
The difference is how you get the tasks done; you may be able to diplomatically diffuse a situation, or you may talk your way into a fight you didn’t have to have. The right discussions with the right characters can lead to rewarding side quests.
Some courses of action will annoy your group, because each character has their own set of morals, and may disapprove of your decision to help, or not help, a certain NPC.
You can affect how the characters feel about you to the point of forming a romantic relationship with them on one extreme, to having them abandon the party on the other. Each character that can join your party has their own unique traits, and the more they like you the more likely they are to impart that knowledge to you.
The plot is the typical one for most RPGs; the world is in grave danger and only you can help save it. Each character has a rich history and a full set of character traits and personality. Morrigan is a mage that lived in the backcountry with her mother learning the art of magic in a way not taught by the Mage Circle of Ferelden. Alistair is a Templar turned Gray Warden who had an interesting childhood.
These two are particularly interesting, because Templars are sworn to hunt down Mages that don’t conform to the Mage Circle standards, but they’re both in your party for a higher purpose. This is another area that the depth of the game comes in, because as you’re walking around town, these two will sometimes start bickering with each other.
There is witty banter, non sequiturs, and comic relief all interspersed in a long and intricately developed game. If you like RPGs even a little bit, this one is a can’t miss.
The actual gameplay is good too. The combat is of a real-time style, but does allow you to pause and control your party’s actions. You can set up tactics so that your teammates will heal when they need to, or pick off a weak enemy, or use a debuff on a strong one. Movement is easy, switching between characters is a snap, and the camera control is excellent.
The best part of the game is that you can pretty much set your own pace. You can speed through things, minimize boring storyline and get to the action. You can also delve into the deep storylines, plots, and history laid out at every turn. You can interact with your party to learn more about them, unlock different abilities, or blow them off and learn nothing about them except how they can help you annihilate the enemy. The game is a long one, but when it’s over you wish there was more. Luckily all signs point to a sequel.